![]() ![]() I didnt have any problems to understand the voices which is remarkable considering that they didnt have the original voice actors but managed to find speakers which fit to the original NPC characters. The voice acting isnt professional studio quality but it is also not bad. I finished the Crossfire story two weeks ago and your points in my eyes are mostly not true. I never finished Crossfire's story arc due to this reason, but then again, the modders don't have enough resources and try to make the best they can. ![]() Discovery does a good job of keeping it in the FL-Universe but it only has Roleplay acting MP. Also, many ships are not true to freelancer, they are imported from other franchises. Rinse and repeat and you have the crossfire mod. Here is how it goes: Travel huge distance, jumping across systems, reach enemy, fight for half an hour cuz nanobot spam THEN DO THE ENTIRE FUCKING JOURNEY AGAIN and god forbid if the game crashes on you when some nomad battleship comes up. The missions require you to travel HUGE distances, mostly alone, no AI, and get boring realllly fast. They give you a window after cutscenes with said voice acting so you can understand what they were actually saying so i guess that's fine. Horrible voice acting (yea, ik it is community made but the voice acting is even shit compared to non-professional standards). Crossfire is the first that comes to mind but believe me, the post-vanilla gameplay is absolute shit. ![]()
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